﻿using System.Collections;
using System.Collections.Generic;
using UnityEngine;

public class TransformValue {

	public uint gameObjectId { get; set; }
	public Vector3 position { get; set; }
	public Vector4 rotation { get; set; }
	public Vector3 scale { get; set; }
	public Transform transform { get; set; }
	public GameObject gameobject { get; set; }
	public uint fatherId { get; set; }
	public uint selfId { get; set; }
}
